Smithing

Martial

This skill maybe purchased multiple times.

Fighter Scout Rogue Adept Scholar Spellsword Artisan
2 3 4 4 4 3 2

LP, Production

This Skill allows the character to create weapons, shields, and armor. For each time Smithing is bought, the character gets two Smithing PP as detailed in the "Production Skills" section. This Skill also allows a character to exchange their PPs for Artificing.

Strengthening a Weapon, Shield, or other item: Strengthening a weapon, shield, or other item allows it to withstand Shatter and Acidic Skin effects as well as explosive traps. Once Strengthened, the item will withstand two such attacks. When hit with one of these effects, the person with a Strengthened item must say "Resist." An item can only be Strengthened once, giving it two Resists to these effects. After those Resists are used, it can be Strengthened again but can never have more than two Resists at any one time, unless modified by Artificing.

To Strengthen an existing item, the character must pay extra 4 PP.

A character with Smithing can determine if someone's Armor is damaged or Shattered by examining it and using OOG question and answer dialogue. For example, while examining someone wearing Armor, one can tell exactly how many points of Mend Armor are necessary for complete recovery by asking “How many Armor Points are you down?” as an OOG question. Responses to this and other Smithing questions should not be considered IG by those nearby without their own examination or other IG communication; they can be asked and answered while under the effects of a Silence.

Artificing’s Deft Hands ability allows the user to ask the same question of Arcane Armor and Natural Armor

A character may create a Layered Smithing item represented by a single Tag which holds up to 15 uses of the same type of item. Uses may be marked off separately on the Tag. Layered tags cost the full PP cost of all the Tags that would be created otherwise with no additional cost of coin.

Armor

Name Cost (PP)
1 - 5 Armor Points 2
6 - 10 Armor Points 4
11 - 15 Armor Points 6
16 - 20 Armor Points 8
21 - 25 Armor Points 10
26 - 30 Armor Points 12
31 - 35 Armor Points 14
36 - 40 Armor Points 16
41 - 45 Armor Points 18
46 - 50 Armor Points 20
51 - 55 Armor Points 22
56 - 62 Armor Points 24

Weapons

Name Cost (PP)
Bludgeon 1
Dagger 1
Hatchet 1
Staff 1
Thrown Weapon 1
Javelin 2
Light Crossbow 2
Short Bow 2
Heavy Crossbow 3
Long Bow 3
Short Hammer 3
Short Mace 3
Spear 3
Long Hammer 4
Long Mace 4
Quiver 4
Short Axe 4
Long Axe 5
Short Sword 5
Long Sword 6
Polearm 8
Two Handed Blunt 9
Two Handed Sword 9
Shield 2

Patch or Coating

Name Cost (PP)
Armor Patch 1
Order Patch 4
Fortification Patch 1
Shadow Coating 3
Vorpal Coating 5 3
Vorpal Coating 10 8
Vorpal Coating 20 10

Gear Modification

Name Cost in PP
Strengthen Weapons 4
Strengthen Armor and Shields 4
Strengthen Gear and Merchantable Items 4
Improvised Weapon (-1 damage; except Two Handed Weapons and Bows: -2) (Set by new PP cost)

General Artificing

Name Artificing Cost Prerequisites/Limitations
Build / Dispel Barrier4
Exchange25 ranks of the Production Skill used in this benefit
Field Crafting4
Formal Artificing240 ranks in All Crafting Skills Combined; may not purchase more than 1 time for every 5 ranks of Crafting Skills
Intuit2
Thwart4
Tradecraft2

Smithing Artificing

Name Artificing Cost Prerequisites/Limitations
Deft Hands 4
Earthen Bastion 10Shield
Forged 1015 ranks of Smithing
Maintenance 4
Patch Mastery 210 ranks of Smithing
Reconstruction 45 ranks of Smithing
Refit Alacrity 620 ranks of Smithing
Refined Strengthening 65 ranks of Smithing
Resilience 615 ranks of Smithing
Split Patch 810 ranks of Smithing